Cancon Army List Breakdown 2017
Truly one of my favouite parts of leading up to any comp is seeing what everyone else is bringing. So often I'll have written a list and think to myself this is the best list I've ever written only to see what others came up with and realise I have no damn clue.. This year's Cancon sees another large field of players (just under 30 at last count) and a solid variety of lists, checkout the original post here: The Armies Have Marshalled but the summary goes: This year, we will see five Eldar (1 Saim-Hann, 2 Iyanden and 2 Biel-Tan), three Ork (3 Gargant Bigmob), two Chaos (1 Vraksian Renegade and 1 Black Legion), two Tau (2 Vior’la), one Tyranid (1 Hive Onachus), seven Imperial Guard (2 Minervan, 4 Steel Legion, 1 Cadian), one Adeptus Mechanicus Titan Legion and six Space Marine (4 Codex Astartes, 2 Space Wolves)
I'm going to go one step further this time and group all the lists into 3 categories, I'll attempt to pick the winner, have a category for "podium potential" and a category for everyone else. Just bear in mind its all done for a bit of fun and to build the hype for such an awesome event so if you don't end up where you thought you would don't take it to heart! Also bear in mind that I don't expect my predictions to be too accurate, in my mind a tournament results is made up like this 40% Player skill, 40% List design, 20% Luck. For anyone who doesn't agree with the luck component bear in mind last year's game between the 2015 1st and 2nd place getters where the 2015 winner lost a marine lander and a space wolf great company to a lucky crit in the first turn...
Pick for the winner 2017
Player 5 -
Biel-Tan Craftworld
Avatar [0pts]
Aspect Warrior Warhost c/w 8 Shining Spear, +Exarch, +Autarch [400pts]
Aspect Warrior Warhost c/w 8 Shining Spear, +Exarch, +Exarch [350pts]
Guardian Warhost c/w 5 Guardians, 1 Farseer, 2 Hvy Wpn Platform [150pts]
Guardian Warhost c/w 5 Guardians, 1 Farseer, 2 Hvy Wpn Platform [150pts]
Ranger Troupe c/w 4 Rangers, +1 Ranger [125pts]
Ranger Troupe c/w 4 Rangers [100pts]
Swords of Vaul c/w 3 Falcon, 2 Firestorm [250pts]
Swords of Vaul c/w 3 Falcon, 2 Firestorm [250pts]
Night Spinner Troupe c/w 3 Night Spinners [175pts]
Engine of Vaul c/w 1 Scorpion [250pts]
Engine of Vaul c/w 1 Scorpion [250pts]
Engine of Vaul c/w 1 Void Spinner [275pts]
Engine of Vaul c/w 1 Void Spinner [275pts]
My pick for the clear winner this year. Eldar
are easily the most powerful list available now and this list is taking every
gram of power it can from that list. I mean what other list can take 3 lots of
disrupt artillery, double scouts to keep it safe, double macro sniping war
engines and the fastest engage troops that exist, their double inspiring and
skimmer options will make terminators cry and a combined engagement from spears
and an avatar would easily break a Warlord titan so long as it copped blast
markers first. All of this in addition to the wonders of 14 activations and strat 4 giving a pretty reliable last first setup which can be so devastating. Combined with the triple retain, hit and run rules and all the
other BS that elder get for free this list is a clear winner if used properly. Avatar [0pts]
Aspect Warrior Warhost c/w 8 Shining Spear, +Exarch, +Autarch [400pts]
Aspect Warrior Warhost c/w 8 Shining Spear, +Exarch, +Exarch [350pts]
Guardian Warhost c/w 5 Guardians, 1 Farseer, 2 Hvy Wpn Platform [150pts]
Guardian Warhost c/w 5 Guardians, 1 Farseer, 2 Hvy Wpn Platform [150pts]
Ranger Troupe c/w 4 Rangers, +1 Ranger [125pts]
Ranger Troupe c/w 4 Rangers [100pts]
Swords of Vaul c/w 3 Falcon, 2 Firestorm [250pts]
Swords of Vaul c/w 3 Falcon, 2 Firestorm [250pts]
Night Spinner Troupe c/w 3 Night Spinners [175pts]
Engine of Vaul c/w 1 Scorpion [250pts]
Engine of Vaul c/w 1 Scorpion [250pts]
Engine of Vaul c/w 1 Void Spinner [275pts]
Engine of Vaul c/w 1 Void Spinner [275pts]
Podium Contenders
Honestly I don't think any of these lists have the capacity to take out the Eldar, most of us know the quality of the player driving it which really doesn't leave much to chance. I think matchup is always a question too but I reckon even against the lists I rate as a podium chance its more a question of how badly they will lose rather than if they will win. That said with the new Cancon scoring system mirroring the CA one you will need to do well every game to take it down, just sneaking in small wins won't do the job. Remember that at CA this year my Ferals needed to win the final game by at least 4-0 in order to guarantee that I take the crown away from Kendall even though I had beaten him in the previous game. Margin of victory makes for an interesting level of challenge all the way through.
Player 2 -
Biel-Tan Craftworld
Avatar [0pts]
Guardian Warhost c/w 6 Guardians, 1 Farseer, 1 Hvy Wpn Platform and 4 Wave Serpents [350pts]
Guardian Warhost c/w 6 Guardians, 1 Farseer, 1 Hvy Wpn Platform and 4 Wave Serpents [350pts]
Aspect Warrior Warhost c/w 8 Shining Spears, +Exarch, +Autarch [400pts]
Rangers Troupe c/w 4 Rangers [100pts]
Swords of Vaul c/w 3 Falcons, 2 Firestorms [250pts]
Swords of Vaul c/w 3 Falcons, 2 Firestorms [250pts]
Swords of Vaul c/w 3 Falcons, 2 Firestorms [250pts]
Engine of Vaul c/w 1 Scorpion [250pts]
Engine of Vaul c/w 1 Scorpion [250pts]
Engine of Vaul c/w 1 Void Spinner [275pts]
Engine of Vaul c/w 1 Void Spinner [275pts]
Avatar [0pts]
Guardian Warhost c/w 6 Guardians, 1 Farseer, 1 Hvy Wpn Platform and 4 Wave Serpents [350pts]
Guardian Warhost c/w 6 Guardians, 1 Farseer, 1 Hvy Wpn Platform and 4 Wave Serpents [350pts]
Aspect Warrior Warhost c/w 8 Shining Spears, +Exarch, +Autarch [400pts]
Rangers Troupe c/w 4 Rangers [100pts]
Swords of Vaul c/w 3 Falcons, 2 Firestorms [250pts]
Swords of Vaul c/w 3 Falcons, 2 Firestorms [250pts]
Swords of Vaul c/w 3 Falcons, 2 Firestorms [250pts]
Engine of Vaul c/w 1 Scorpion [250pts]
Engine of Vaul c/w 1 Scorpion [250pts]
Engine of Vaul c/w 1 Void Spinner [275pts]
Engine of Vaul c/w 1 Void Spinner [275pts]
Someone
knows how to netlist I see, though like all forgeries its close but not quite
the original. About 80% of this list is straight from Mick Fair’s 2nd
Place Eldar at last year’s Cancon and it has most of the same strengths, double
artillery, double macro snipers, triple AA support and that glorious shining
spear unit with double inspiring. I’d expect a similar sort of play style, lots
of hiding and using hit and run shots and arty to soften opponents up until
turn 3 when it will all hit the fan with fast units coming out of everywhere to
grab objectives. Only weakness in this list to me is the wave serpents, which
are included at the cost of the extra activations. Easily a contender though
for the podium, lets see if the player behind it can play it as well as the
original.
Player 4 -
Iyanden Craftworld (4.2)
Avatar [0pts]
Wraith Gate [50pts]
Spirit Wraith Guard Warhost c/w 4 Wraithguard, +Wraithseer [375pts]
Spirit Wraith Guard Warhost c/w 4 Wraithguard, Spiritseer [275pts]
Spirit Wraith Guard Warhost c/w 4 Wraithblades, Spiritseer [225pts]
Ranger Troupe c/w 4 Rangers [100pts]
Swords of Vaul c/w 3 Falcons, 2 Firestorms, +1 Falcon [300pts]
Engine of Vaul c/w 1 Storm Serpent [250pts]
Engine of Vaul c/w 1 Storm Serpent [250pts]
Night Spinner Troupe c/w 3 Night Spinners [175pts]
Revenant Titans [650pts]
Wraith ship [150pts]
Vampire Raider [200pts]
Avatar [0pts]
Wraith Gate [50pts]
Spirit Wraith Guard Warhost c/w 4 Wraithguard, +Wraithseer [375pts]
Spirit Wraith Guard Warhost c/w 4 Wraithguard, Spiritseer [275pts]
Spirit Wraith Guard Warhost c/w 4 Wraithblades, Spiritseer [225pts]
Ranger Troupe c/w 4 Rangers [100pts]
Swords of Vaul c/w 3 Falcons, 2 Firestorms, +1 Falcon [300pts]
Engine of Vaul c/w 1 Storm Serpent [250pts]
Engine of Vaul c/w 1 Storm Serpent [250pts]
Night Spinner Troupe c/w 3 Night Spinners [175pts]
Revenant Titans [650pts]
Wraith ship [150pts]
Vampire Raider [200pts]
Definitely the stronger of the Iyanden lists,
thus making my podium potential. Lots of delivery systems for the assault
troops and the always solid Revenants titans and night spinners for some nice
shooting support. 12 activations isn’t anything to be sneezed at and is damn
close to what I reckon the max is for Iyanden
Player 19 -
Cadian Shock Troopers (NetEA v1.5 *DEVELOPMENT*)
CADIAN REGIMENTAL HEADQUARTERS [600]
1 Imperial Guard Supreme Commander unit,
7 Kasrkin units and 1 Leviathan Mobile Command Centre,
Sabre Platforms (3 Sabre Platforms), Commissar
KASRKIN INFANTRY COMPANY [200]
1 Imperial Guard Commander unit and
7 Kasrkin units, Sanctioned Psykers
(1 Sanctioned Psyker unit), Commissar
KASRKIN INFANTRY COMPANY [175]
1 Imperial Guard Commander unit and
7 Kasrkin units, Commissar
HELLHOUND PLATOON [250]
6 Hellhounds, Commissar
FLAK BATTERY [150]
3 hydras
SENTINEL SQUADRON [125]
6 Cadian Sentinels
SENTINEL SQUADRON [125]
6 Cadian Sentinels
SUPER HEAVY TANK PLATOON [200]
Commissar, Shadowsword
SUPER HEAVY TANK PLATOON [200]
Commissar, Shadowsword
WARLORD CLASS TITAN [825]
THUNDERBOLT FIGHTERS [150]
2 Thunderbolts
CADIAN REGIMENTAL HEADQUARTERS [600]
1 Imperial Guard Supreme Commander unit,
7 Kasrkin units and 1 Leviathan Mobile Command Centre,
Sabre Platforms (3 Sabre Platforms), Commissar
KASRKIN INFANTRY COMPANY [200]
1 Imperial Guard Commander unit and
7 Kasrkin units, Sanctioned Psykers
(1 Sanctioned Psyker unit), Commissar
KASRKIN INFANTRY COMPANY [175]
1 Imperial Guard Commander unit and
7 Kasrkin units, Commissar
HELLHOUND PLATOON [250]
6 Hellhounds, Commissar
FLAK BATTERY [150]
3 hydras
SENTINEL SQUADRON [125]
6 Cadian Sentinels
SENTINEL SQUADRON [125]
6 Cadian Sentinels
SUPER HEAVY TANK PLATOON [200]
Commissar, Shadowsword
SUPER HEAVY TANK PLATOON [200]
Commissar, Shadowsword
WARLORD CLASS TITAN [825]
THUNDERBOLT FIGHTERS [150]
2 Thunderbolts
Solid list from beginning to end. 11 Activations with the
firepower of a Warlord Titan is just awesome. Its got all the bases covered
with plenty of shooting, speed and resilience from the karskin who can hold the
hell out of an objective. Loving the hellhounds for that nice FF engage combo
that will go well with Karskin. Warlord is the most solid BTS that exists too
so it should do well.
Player 20 -
Vraksian Renegade Army
Regimental Command Platoon 375
1 Supreme Commander,
12 Guard units,
Enforcer
Infantry Platoon 275
1 Commander,
12 Guard Units,
Enforcer
Tank Company 650
10 Malcadors,
Enforcer
Heavy Artillery Squadron – 3 Minotaurs, Enforcer 350
Sentinel Squadron – 4 Sentinels, Enforcer 100
Tank Hunter Squadron – 3 Valdors, Enforcer 250
Alpha Legion Retinue 325
Alpha Legion Chaos Lord,
8 Alpha Legion Marine Units, 4 Rhinos
Alpha Legion Retinue 325
Alpha Legion Chaos Lord,
8 Alpha Legion Marine Units, 4 Rhinos
Helltalon Squadron – 2 Hell Talon Fighter Bombers 175
Helltalon Squadron – 2 Hell Talon Fighter Bombers 175
Regimental Command Platoon 375
1 Supreme Commander,
12 Guard units,
Enforcer
Infantry Platoon 275
1 Commander,
12 Guard Units,
Enforcer
Tank Company 650
10 Malcadors,
Enforcer
Heavy Artillery Squadron – 3 Minotaurs, Enforcer 350
Sentinel Squadron – 4 Sentinels, Enforcer 100
Tank Hunter Squadron – 3 Valdors, Enforcer 250
Alpha Legion Retinue 325
Alpha Legion Chaos Lord,
8 Alpha Legion Marine Units, 4 Rhinos
Alpha Legion Retinue 325
Alpha Legion Chaos Lord,
8 Alpha Legion Marine Units, 4 Rhinos
Helltalon Squadron – 2 Hell Talon Fighter Bombers 175
Helltalon Squadron – 2 Hell Talon Fighter Bombers 175
Good ol
Vraskians, one of those lists that makes your opponent say things like, who are
these guys? What does that do and that will count for a heap. Someone has also
thought hard about this list including just enough crappy infantry to hold key
objectives while the more useful marine units can advance and take ground.
Plenty of shooting is backing it up between the Helltalon bombers and the 6BP
Minotaurs dropping templates and blasties everywhere. Malcadors can catch
people out too because they hit like Leman Russ but can garrison if they want
to.
Player 23 -
Gargant Bigmob (3.3.1 - Developmental)
GREAT GARGANT [800]
2 Soopa Zzap Gun, Mega Lobba, Mekboy Big Boss
GREAT GARGANT [775]
2 Soopa Zzap Gun, Gatling Kannon
GARGANT [650]
2 Soopagun, Grot Guided Missile
SUPA STOMPA [325]
3 Soopagun, (Kustom) Extra Armour Bitz
LOOTA WARBAND (NORMAL) [150]
6 Boyz, 2 Grotz, Big Gunz
FIGHTA-BOMMERS [150]
3 Fighta-Bommers
FIGHTA-BOMMERS [150]
3 Fighta-Bommers
GREAT GARGANT [800]
2 Soopa Zzap Gun, Mega Lobba, Mekboy Big Boss
GREAT GARGANT [775]
2 Soopa Zzap Gun, Gatling Kannon
GARGANT [650]
2 Soopagun, Grot Guided Missile
SUPA STOMPA [325]
3 Soopagun, (Kustom) Extra Armour Bitz
LOOTA WARBAND (NORMAL) [150]
6 Boyz, 2 Grotz, Big Gunz
FIGHTA-BOMMERS [150]
3 Fighta-Bommers
FIGHTA-BOMMERS [150]
3 Fighta-Bommers
Double Great
Gargants and all the support options needed to deal with enemy arty and super
heavies. I’d imagine the Lootas will be doing some blitz babysitting duties
while the big fellas advance and smash. Matchup will be a huge part of this
armies chances but its got an obscene amount of firepower so lets wait and see!
Player 25 -
Tau Vior'la (1.8 Developmental)
CRISIS BATTLESUIT CADRE [350]
4 XV8 Crisis Battlesuit unit, Shas'o Commander, 2 Gun Drones
CRISIS BATTLESUIT CADRE [325]
Shas'el Commander, 5 XV8 Crisis Battlesuit unit, 2 Gun Drones
CRISIS BATTLESUIT CADRE [325]
Shas'el Commander, 5 XV8 Crisis Battlesuit unit, 2 Gun Drones
ARMOURED SUPPORT GROUP [325]
4 Hammerhead Gunship (Railhead), Skyray
ARMOURED SUPPORT GROUP [325]
4 Hammerhead Gunship (Railhead), Skyray
ARMOURED SUPPORT GROUP [225]
4 Hammerhead Gunship (Railhead)
RECON SKIMMER GROUP [150]
3 Pathfinder Tetra, 2 Piranha
RECON SKIMMER GROUP [150]
3 Pathfinder Tetra, 2 Piranha
BARRACUDA SQUADRON [150]
2 Barracuda Fighters
ORCA ASSAULT DROPSHIP [150]
ORCA ASSAULT DROPSHIP [150]
TIGER SHARK AX-1-0 [175]
1 Tiger Shark AX-1-0
SPACECRAFT [200]
1 Protector Class Cruiser
CRISIS BATTLESUIT CADRE [350]
4 XV8 Crisis Battlesuit unit, Shas'o Commander, 2 Gun Drones
CRISIS BATTLESUIT CADRE [325]
Shas'el Commander, 5 XV8 Crisis Battlesuit unit, 2 Gun Drones
CRISIS BATTLESUIT CADRE [325]
Shas'el Commander, 5 XV8 Crisis Battlesuit unit, 2 Gun Drones
ARMOURED SUPPORT GROUP [325]
4 Hammerhead Gunship (Railhead), Skyray
ARMOURED SUPPORT GROUP [325]
4 Hammerhead Gunship (Railhead), Skyray
ARMOURED SUPPORT GROUP [225]
4 Hammerhead Gunship (Railhead)
RECON SKIMMER GROUP [150]
3 Pathfinder Tetra, 2 Piranha
RECON SKIMMER GROUP [150]
3 Pathfinder Tetra, 2 Piranha
BARRACUDA SQUADRON [150]
2 Barracuda Fighters
ORCA ASSAULT DROPSHIP [150]
ORCA ASSAULT DROPSHIP [150]
TIGER SHARK AX-1-0 [175]
1 Tiger Shark AX-1-0
SPACECRAFT [200]
1 Protector Class Cruiser
Well this one clearly likes to spam activations but the
obvious question is whether any of it will hit hard enough at the end of the
day. The spaceship has turned up to the right event with an obscene amount of
WE running around at Cancon this year. Clearly it all about support units
duelling it out to try and make a window for some cool air drops but the timing
is so critical because even a basic engagement will wreck those suits. Looks like
a fun list!
Player 26 -
Tau Vior'la (1.8 Developmental)
FIRE WARRIOR CADRE [350]
6 Fire Warrior Units, 3 Devilfishes, Cadre Fireblade, Skyray
FIRE WARRIOR CADRE [225]
6 Fire Warrior Units, 3 Devilfishes
XV104 RIPTIDE FORMATION [525]
4 XV104 Riptides, Shas'o Commander
XV104 RIPTIDE FORMATION [350]
3 XV104 Riptides, Shas'el Commander
KX 139 TA'UNAR SUPREMACY [225]
1 KX 139 Ta'unar Supremacy
KX 139 TA'UNAR SUPREMACY [225]
1 KX 139 Ta'unar Supremacy
KX 139 TA'UNAR SUPREMACY [225]
1 KX 139 Ta'unar Supremacy
BARRACUDA SQUADRON [150]
2 Barracuda Fighters
BARRACUDA SQUADRON [150]
2 Barracuda Fighters
TIGER SHARK AX-1-0 [175]
1 Tiger Shark AX-1-0
SUN SHARK SQUADRON [200]
2 Sun Shark Bombers
SPACECRAFT [200]
1 Protector Class Cruiser
Weapons: 2 pin point attacks
FIRE WARRIOR CADRE [350]
6 Fire Warrior Units, 3 Devilfishes, Cadre Fireblade, Skyray
FIRE WARRIOR CADRE [225]
6 Fire Warrior Units, 3 Devilfishes
XV104 RIPTIDE FORMATION [525]
4 XV104 Riptides, Shas'o Commander
XV104 RIPTIDE FORMATION [350]
3 XV104 Riptides, Shas'el Commander
KX 139 TA'UNAR SUPREMACY [225]
1 KX 139 Ta'unar Supremacy
KX 139 TA'UNAR SUPREMACY [225]
1 KX 139 Ta'unar Supremacy
KX 139 TA'UNAR SUPREMACY [225]
1 KX 139 Ta'unar Supremacy
BARRACUDA SQUADRON [150]
2 Barracuda Fighters
BARRACUDA SQUADRON [150]
2 Barracuda Fighters
TIGER SHARK AX-1-0 [175]
1 Tiger Shark AX-1-0
SUN SHARK SQUADRON [200]
2 Sun Shark Bombers
SPACECRAFT [200]
1 Protector Class Cruiser
Weapons: 2 pin point attacks
This guy has really spent some time with the Vior’la list
and come mined it for its golden core. Of course it’s still Tau so it’s fools
gold but I like it. A big weakness of the other Tau list is it’s lack of blast
weapons and this one has it in spades. Back that with enough air to control the
skies and a pile of macro shots and we have a solid looking force. 12
activations will go a long way and some solid TKD3 options for taking on the
big fellas. Definitely a solid chance if used well.
And the rest
Absolutely no offence meant to any of these guys, as always just my opinions. All of these lists are here for the same reasons, not that they are bad lists overall just that they are missing the fine tuning and synergies of the lists above. Assuming equal player skill they would be good to play against each other, present a limited challenge to the podium contenders and get absolutely ravaged by the winner. Comps naturally include all different sorts of players and in my mind these guys are here for the beer and atmosphere (actually no beer... Booo...) rather than to crush all before them.
Player 1 -
Saim-Hann
Avatar [0pts]
Wild Rider Clan Warhost (Medium) c/w Wild Rider, 6 Jetbike, +Farseer, +3 Vyper [350pts]
Wild Rider Clan Warhost (Medium) c/w Wild Rider, 6 Jetbike, +Wild Rider Chieftain (Autarch) upgrade, +3 Vyper [400pts]
Shining Spears Warhost c/w 8 Shining Spears, +Exarch [325pts]
Saim-Hann Guardian Troupe c/w 4 Guardians, 2 Wave Serpents, +2 Wraithguard and 2 Wave Serpents [375pts]
Aspect Warrior Troupe c/w 6 Dire Avengers, 3 Wave Serpents [375pts]
Aspect Warrior Troupe c/w 6 Swooping Hawks [225pts]
2 Revenant Titans [650pts]
3 Nightwing Interceptors [300pts]
Avatar [0pts]
Wild Rider Clan Warhost (Medium) c/w Wild Rider, 6 Jetbike, +Farseer, +3 Vyper [350pts]
Wild Rider Clan Warhost (Medium) c/w Wild Rider, 6 Jetbike, +Wild Rider Chieftain (Autarch) upgrade, +3 Vyper [400pts]
Shining Spears Warhost c/w 8 Shining Spears, +Exarch [325pts]
Saim-Hann Guardian Troupe c/w 4 Guardians, 2 Wave Serpents, +2 Wraithguard and 2 Wave Serpents [375pts]
Aspect Warrior Troupe c/w 6 Dire Avengers, 3 Wave Serpents [375pts]
Aspect Warrior Troupe c/w 6 Swooping Hawks [225pts]
2 Revenant Titans [650pts]
3 Nightwing Interceptors [300pts]
Solid
looking Saim Haim list with all the speed under the sun but I think they are
missing some of the best elements available and taking some of the softer ones.
Hawks and Avengers aren’t great at the best of times and don’t need to be in
this list. Revenants are phenomenal but no vampire hunters is a big sacrifice.
I’m sure it’ll do all the sneaky hit and run annoyance that Eldar is famous for
but in my mind it lacks the big punch that double shining spears can provide
like in my winner prediction.
Player 3.
Iyanden Craftworld (4.2)
Avatar [0pts]
Wraith Gate [50pts]
Spirit Wraithguard Warhost c/w 4 Wraithguard, 4 Wave Serpents, +Wraithseer [575pts]
Spirit Wraithguard Warhost c/w 4 Wraithguard and Spiritseer [275pts]
Spirit Wraithlord Warhost c/w 6 Wraithlord and Spiritseer [350pts]
Guardian Troupe c/w 5 Guardians, 1 Farseer, 2 Hvy Wpn Platforms, +3 Wraithguard [300pts]
Guardian Troupe c/w 5 Guardians, 1 Farseer, 2 Hvy Wpn Platforms, +3 Wraithguard [300pts]
Swords of Vaul Troupe c/w 3 Fire Prism, 2 Fire Storm [295pts]
Swords of Vaul Troup c/w 3 Falcons, 2 Fire Storm [250pts]
Aspect Warrior Troupe c/w 4 Swooping Hawk, +Exarch [200pts]
Aspect Warrior Troupe c/w 4 Swooping Hawk, +Exarch [200pts]
Vampire Raider [200pts]
Avatar [0pts]
Wraith Gate [50pts]
Spirit Wraithguard Warhost c/w 4 Wraithguard, 4 Wave Serpents, +Wraithseer [575pts]
Spirit Wraithguard Warhost c/w 4 Wraithguard and Spiritseer [275pts]
Spirit Wraithlord Warhost c/w 6 Wraithlord and Spiritseer [350pts]
Guardian Troupe c/w 5 Guardians, 1 Farseer, 2 Hvy Wpn Platforms, +3 Wraithguard [300pts]
Guardian Troupe c/w 5 Guardians, 1 Farseer, 2 Hvy Wpn Platforms, +3 Wraithguard [300pts]
Swords of Vaul Troupe c/w 3 Fire Prism, 2 Fire Storm [295pts]
Swords of Vaul Troup c/w 3 Falcons, 2 Fire Storm [250pts]
Aspect Warrior Troupe c/w 4 Swooping Hawk, +Exarch [200pts]
Aspect Warrior Troupe c/w 4 Swooping Hawk, +Exarch [200pts]
Vampire Raider [200pts]
Iyanden are
a really solid list but this one isn’t stretching it to the best of its
abilities. Only 10 activations with a vampire means it will struggle to get
those super amazing engage setups that the Biel Tan can do. Heaps of speed and engagement
but not so much balance in the shooting department is an issue as well. To me
it lacks the flexibility to be great but it’s still going to hit like a freight
train and will definitely smash the unwary.
Player 6 -
Codex Astartes (NetEA Tournament Pack 2015)
Tactical Detachment 475pts
6 Tacticals
Supreme Commander
Razorback
Rhinos
Hunter
Tactical Detachment 375pts
6 Tacticals
Librarian
Dreadnought
Scout Detachment 150pts
4 Scouts
Rhinos
Land Speeder Detachment 200pts
Landspeeder 5x
Land Raider Detachment 400pts
4 Land Raiders
Hunter
Terminator Detachment 400pts
4 Terminators
Chaplain
Thunderhawk 200pts
Warhound 275pts
1 Warhound Class Titan
Warhound 275pts
1 Warhound Class Titan
Marauder Squadron 250pts
2 Marauder bombers
Tactical Detachment 475pts
6 Tacticals
Supreme Commander
Razorback
Rhinos
Hunter
Tactical Detachment 375pts
6 Tacticals
Librarian
Dreadnought
Scout Detachment 150pts
4 Scouts
Rhinos
Land Speeder Detachment 200pts
Landspeeder 5x
Land Raider Detachment 400pts
4 Land Raiders
Hunter
Terminator Detachment 400pts
4 Terminators
Chaplain
Thunderhawk 200pts
Warhound 275pts
1 Warhound Class Titan
Warhound 275pts
1 Warhound Class Titan
Marauder Squadron 250pts
2 Marauder bombers
Ah Marines, all the fluff, none of the game.
This marine list includes some of the standard solid options, termies in
thunderhawks are always great, warhounds for speed and shooting, speeders and
scouts to pad the activations. But there’s also a heap of fat on this list,
double tacticals is one too many, dreadnaught and a librarian in the same unit
is counter intuitive and who runs marauder bombers? It’ll be a fun game but it
won’t make the cut. Also 10 activations just isn’t enough for marines.
Player 7 -
Codex Astartes (NetEA Tournament Pack 2015)
Devastator Detachment 425pts
4 Devastators
Supreme Commander
Rhinos
Hunter
Terminator Detachment 400pts
4 Terminators
Chaplain
Thunderhawk 200pts
Predator Detachment 300pts
Annihilator 4x
Vindicator
Predator Detachment 325pts
Annihilator 4x
Hunter
Land Speeder Detachment 200pts
Landspeeder 5x
Land Speeder Detachment 200pts
Landspeeder 5x
Scout Detachment 150pts
4 Scouts
Rhinos
Predator Detachment 300pts
Annihilator 4x
Vindicator
Warhound Pack 500pts
2 x Warhounds
Devastator Detachment 425pts
4 Devastators
Supreme Commander
Rhinos
Hunter
Terminator Detachment 400pts
4 Terminators
Chaplain
Thunderhawk 200pts
Predator Detachment 300pts
Annihilator 4x
Vindicator
Predator Detachment 325pts
Annihilator 4x
Hunter
Land Speeder Detachment 200pts
Landspeeder 5x
Land Speeder Detachment 200pts
Landspeeder 5x
Scout Detachment 150pts
4 Scouts
Rhinos
Predator Detachment 300pts
Annihilator 4x
Vindicator
Warhound Pack 500pts
2 x Warhounds
A marine army that has decided to go with the
ground pounding I’m going to outshoot everything option. Good luck with that.
Having your BTS as a pair of warhounds is also never a good idea, far too easy
to kill.
Player 8 -
Codex Astartes (NetEA Tournament Pack 2015)
Tactical Detachment 475pts
6 Tacticals
Supreme Commander
Razorback
Hunter
Tactical Detachment 375pts
6 Tacticals
Dreadnought
Chaplain
Devastator Detachment 350pts
4 Devastators
Dreadnought 2x
Drop Pods
Scout Detachment 250pts
4 Scouts
Razorback 4x
Bike Detachment 250pts
Bike Unit 4x
Attack Bike
Librarian
Land Speeder Detachment 200pts
Landspeeder 3x
Tornado 2x
Predator Detachment 325pts
Annihilator 4x
Hunter
Thunderhawk 200pts
Thunderhawk 200 pts
Strike Cruiser 200pts
Thunderbolt Squadron 175pts
2 Thunderbolt Fighters
Looks like a high risk no reward version of marines. Its got some solid potential with that double pie plate from the strike cruiser capable of doing piles of damage and the tactical unit with dread coming out of a thunderhawk is an interesting change but it won’t take long to realise why people use terminators instead! The most interesting option is the pods which are going to have to be plotted perfectly.
Tactical Detachment 475pts
6 Tacticals
Supreme Commander
Razorback
Hunter
Tactical Detachment 375pts
6 Tacticals
Dreadnought
Chaplain
Devastator Detachment 350pts
4 Devastators
Dreadnought 2x
Drop Pods
Scout Detachment 250pts
4 Scouts
Razorback 4x
Bike Detachment 250pts
Bike Unit 4x
Attack Bike
Librarian
Land Speeder Detachment 200pts
Landspeeder 3x
Tornado 2x
Predator Detachment 325pts
Annihilator 4x
Hunter
Thunderhawk 200pts
Thunderhawk 200 pts
Strike Cruiser 200pts
Thunderbolt Squadron 175pts
2 Thunderbolt Fighters
Looks like a high risk no reward version of marines. Its got some solid potential with that double pie plate from the strike cruiser capable of doing piles of damage and the tactical unit with dread coming out of a thunderhawk is an interesting change but it won’t take long to realise why people use terminators instead! The most interesting option is the pods which are going to have to be plotted perfectly.
Player 9 -
Codex Astartes (NetEA Tournament Pack 2015)
Tactical Detachment 500pts
6 Tacticals
Supreme Commander
Razorback 2x
Hunter
Terminator Detachment 400pts
4 Terminators
Chaplain
Predator Detachment 250pts
Annihilator 4x
Land Speeder Detachment 200pts
Landspeeder 3x
Tornado 2x
Land Raider Detachment 425pts
4 Land Raiders
Vindicator 2x
Land Speeder Detachment 200pts
Landspeeder 3x
Tornado 2x
Thunderhawk 200pts
Reaver 650pts
1 Reaver Class Titan
Thunderbolt Squadron 175pts
2 Thunderbolt Fighters
Some good options for marines but like the
others, not optimised. Too many upgrades on units and the inclusion of the
reaver drops the activation count to 9 which just isn’t enough to be
competitive. You only get one chance to drop your terminators and doing it too
early just leaves them horribly exposed. The reaver is a solid BTS and adds
some much needed firepower but have you counted the warlords and gargants at
this comp?!?!Tactical Detachment 500pts
6 Tacticals
Supreme Commander
Razorback 2x
Hunter
Terminator Detachment 400pts
4 Terminators
Chaplain
Predator Detachment 250pts
Annihilator 4x
Land Speeder Detachment 200pts
Landspeeder 3x
Tornado 2x
Land Raider Detachment 425pts
4 Land Raiders
Vindicator 2x
Land Speeder Detachment 200pts
Landspeeder 3x
Tornado 2x
Thunderhawk 200pts
Reaver 650pts
1 Reaver Class Titan
Thunderbolt Squadron 175pts
2 Thunderbolt Fighters
Player 10 -
Space Wolves (NetEA Tournament pack)
Great Company 500pts
6 Grey Hunters
Supreme Commander
Rhinos
Hunter
2 Blood Claws
Razorbacks
Wolf Guard Terminators 525pts
4 Wolf Guard Terminators
Chaplain
Land Raider Crusader 2x
Swiftclaw Bikes Pack 200pts
Swiftclaw Bikes 6x
Land Speeder Detachment 200pts
Land Speeder 5x
Predators 250pts
Predator Annihilator 4x
Predators 325pts
Predator Annihilator 4x
Hunter
Warlord Class Titan 825pts
Thunderbolt Squadron 175pts
2 Thunderbolt Fighter-Bombers
Great Company 500pts
6 Grey Hunters
Supreme Commander
Rhinos
Hunter
2 Blood Claws
Razorbacks
Wolf Guard Terminators 525pts
4 Wolf Guard Terminators
Chaplain
Land Raider Crusader 2x
Swiftclaw Bikes Pack 200pts
Swiftclaw Bikes 6x
Land Speeder Detachment 200pts
Land Speeder 5x
Predators 250pts
Predator Annihilator 4x
Predators 325pts
Predator Annihilator 4x
Hunter
Warlord Class Titan 825pts
Thunderbolt Squadron 175pts
2 Thunderbolt Fighter-Bombers
In my mind
space wolves are definitely a stronger variant than standard marines and this
one has a warlord titan… Being entirely ground based though means this one is
going to struggle against the competitive builds. It’s going to be solid as
anything to try and take apart but it doesn’t have the speed or the activations
to be able to control the flow of the game and that means it’s options are
super limited.
Player 11 -
Space Wolves (NetEA Tournament pack)
Great Company 525pts
6 Grey Hunters
Supreme Commander
Rhinos
Hunter
2 Blood Claws
Razorbacks 2x
Wolf Guard Terminators 525pts
4 Wolf Guard Terminators
Chaplain
Land Raider Crusader 2x
Swiftclaw Bikes Pack 200pts
Swiftclaw Bikes 6x
Land Speeders 200pts
Land Speeder 5x
Predators 250pts
Predator Annihilator 4x
Vindicators 225pts
4 Vindicators
Predators 250pts
Predator Annihilator 4x
Thunderbolt Squadron 175pts
2 Thunderbolt Fighter-Bombers
Reaver Class Titan 650pts
Wow, big titans in marines are a real theme this year. Given the similarities you can just cut/paste what I said about the other wolf list replacing warlord with reaver, which isn’t a plus. There really is only one good way to do marines and trying to out shoot the enemy isn’t it.
Great Company 525pts
6 Grey Hunters
Supreme Commander
Rhinos
Hunter
2 Blood Claws
Razorbacks 2x
Wolf Guard Terminators 525pts
4 Wolf Guard Terminators
Chaplain
Land Raider Crusader 2x
Swiftclaw Bikes Pack 200pts
Swiftclaw Bikes 6x
Land Speeders 200pts
Land Speeder 5x
Predators 250pts
Predator Annihilator 4x
Vindicators 225pts
4 Vindicators
Predators 250pts
Predator Annihilator 4x
Thunderbolt Squadron 175pts
2 Thunderbolt Fighter-Bombers
Reaver Class Titan 650pts
Wow, big titans in marines are a real theme this year. Given the similarities you can just cut/paste what I said about the other wolf list replacing warlord with reaver, which isn’t a plus. There really is only one good way to do marines and trying to out shoot the enemy isn’t it.
Player 12 -
Legio Gryphonicus (NetEA v3.24 *APPROVED*)
Warlord Titan 975pts
Volcano Cannon 2x
Laser Blaster 2x
Legate
Reaver Titan 750pts
Apocalypse Missile Launcher
Plasma Destructor
Laser Blaster
Veteran Princeps
Warhound Titan Pack 525pts
Vulcan Megabolter 2x
Plasma Blastgun
Turbo-laser Destructor
Warhound Titan 300pts
Vulcan Megabolter
Turbo-laser Destructor
Crusader Scout Maniple 150pts
4 Crusader Robots
Crusader Scout Maniple 150pts
4 Crusader Robots
Thunderbolt Squadron 150pts
2 Thunderbolts
Warlord Titan 975pts
Volcano Cannon 2x
Laser Blaster 2x
Legate
Reaver Titan 750pts
Apocalypse Missile Launcher
Plasma Destructor
Laser Blaster
Veteran Princeps
Warhound Titan Pack 525pts
Vulcan Megabolter 2x
Plasma Blastgun
Turbo-laser Destructor
Warhound Titan 300pts
Vulcan Megabolter
Turbo-laser Destructor
Crusader Scout Maniple 150pts
4 Crusader Robots
Crusader Scout Maniple 150pts
4 Crusader Robots
Thunderbolt Squadron 150pts
2 Thunderbolts
Blast, pow zap, 50 shades of death coming
straight at you in this list. But anyone whose read my article about titan’s
isn’t going to lose against this. It suffers from the same problems as always,
giant death robots that can’t be killed paired with tiny soft robots that can
be in a game which is determined by control of terrain. Using movement and
terrain to effectively ignore the Warlord or take it down if you have the tools
for a well deserved BTS win while you pick off the softer units and grab
objectives.
Player 13 - Steel Legion TP2016 / Steel Legion TP2016
Regimental HQ 700
Heavy Support Platoon - 100
2 x Chimeras - 50
Griffons - 50
Armoured Company 650
Armoured Company 650
Shadowsword 200
Shadowsword 200
Sentinels 100
Sentinels 100
Artillery Battery 250
Basilisks
Thunderbolt Squadron 150
Ah Steel legion, sadly the list that has
suffered from the power creep more than most. I think the only reason anyone
runs the legion is because they don’t love DKOK. This one is all sorts of
themey but sadly if you put this against the top Eldar you would quickly learn
all about things like how quickly disrupt artily breaks Leman Russ formations,
how shadowswords will never draw a bead on well used skimmers and how clipping
assault is a bitch. This will be a fun list for the middle tables so lets hope
he stays there and enjoys himself.
Player 14 -
Steel Legion TP2016 / Steel Legion TP2016
Regimental HQ 525
Imperial Guard Supreme Commander
12xImperial Guard Infantry
7xChimera
Sniper
Commissar
Infantry Company 250
Imperial Guard Commander
12xImperial Guard Infantry
Commissar
Tank Company 650
10xLeman Russ
Commissar
Artillery Battery 250
3xBasilisk
Commissar
Artillery Battery 250
3xManticore
Commissar
Sentinel Squadron 100
4xSentinel
Commissar
Warlord Titan 825
Warlord Titan
Thunderbolt Squadron 150
2xThunderbolt Fighter-Bomber
Regimental HQ 525
Imperial Guard Supreme Commander
12xImperial Guard Infantry
7xChimera
Sniper
Commissar
Infantry Company 250
Imperial Guard Commander
12xImperial Guard Infantry
Commissar
Tank Company 650
10xLeman Russ
Commissar
Artillery Battery 250
3xBasilisk
Commissar
Artillery Battery 250
3xManticore
Commissar
Sentinel Squadron 100
4xSentinel
Commissar
Warlord Titan 825
Warlord Titan
Thunderbolt Squadron 150
2xThunderbolt Fighter-Bomber
More Steel
Legion and this one brought the big boy guns, great stuff! Should have some fun
games and drop heaps of firepower but against the top contenders those small
units of artillery and sentinels are just going to get picked off quick leaving
you with 3-4 decent formations.
Player 15 -
Steel Legion Cancon / Steel Legion TP2016
Regimental HQ 550
Imperial Guard Supreme Commander
12xImperial Guard Infantry
7xChimera
Hydra
Tank Company 700
10xLeman Russ
Hydra
Super Heavy Tank Company 600
3xShadowsword
Hydra
Ogryns
Rough Rider Platoon 150
6xRough Riders
Sentinel Squadron 100
4xSentinel
Deathstrike Missile Battery 200
2xDeathstrike Missile Launcher
Flak Battery 150
3xHydra
Warhound Titan 275
Warhound Titan
Warhound Titan 275
Warhound Titan
Regimental HQ 550
Imperial Guard Supreme Commander
12xImperial Guard Infantry
7xChimera
Hydra
Tank Company 700
10xLeman Russ
Hydra
Super Heavy Tank Company 600
3xShadowsword
Hydra
Ogryns
Rough Rider Platoon 150
6xRough Riders
Sentinel Squadron 100
4xSentinel
Deathstrike Missile Battery 200
2xDeathstrike Missile Launcher
Flak Battery 150
3xHydra
Warhound Titan 275
Warhound Titan
Warhound Titan 275
Warhound Titan
Someone told
this guy that there would be lots of big titans coming along and he came prepared!
Heaps of big guns and some solid fire support options make this the best of the
Steel Legion lists but my Bias says it’s just not going to be enough.
Player 16 -
Steel Legion Cancon / Steel Legion TP2016
Regimental HQ 550
Flak (Hydra)
Tank Company 700
Flak (Hydra)
Super Heavy Company 500
Baneblades
Artillery Battery 250
Manticores
Deathstrike Battery 200
Sentinel Squadron 100
Shadowsword 200
Shadowsword 200
Thunderbolt Squadron 150
Thunderbolt Squadron 150
Same as the others, some solid guns but not enough activations to be competitive against the top lists and too many points invested in fat units that don’t punch hard enough for their points. Love the baneblade though, someone blew the dust off that one.
Regimental HQ 550
Flak (Hydra)
Tank Company 700
Flak (Hydra)
Super Heavy Company 500
Baneblades
Artillery Battery 250
Manticores
Deathstrike Battery 200
Sentinel Squadron 100
Shadowsword 200
Shadowsword 200
Thunderbolt Squadron 150
Thunderbolt Squadron 150
Same as the others, some solid guns but not enough activations to be competitive against the top lists and too many points invested in fat units that don’t punch hard enough for their points. Love the baneblade though, someone blew the dust off that one.
Player 17 - MINERVAN TANK LEGION LIST
TANK COMPANY 625
10 LEMAN RUSS
TANK COMPANY 675
10 EXTERMINATORS
HYDRA
SUPREME COMMANDER
TANK COMPANY 575
10 EXTERMINATORS
HYDRA
SALAMANDER SCOUT PLATOON 125
SALAMANDER COMMAND
SALAMANDER SCOUT PLATOON 100
SUPER HEAVY TANK PLATOON 200
-SHADOWSWORD
WARHOUND TITAN 275
WARHOUND TITAN 275
THUNDERBOLT SQUADRON 150
Ah Minervans, they are so amazing in some
matchups because much like Iyanden all that RA4+ can be damn hard to deal with.
This guys has discovered the glories of exterminators combined with warhounds that
Matt Shadowlord made famous a few years back. In the long run though it can’t
compete with the big activation armies and doesn’t have enough guns to take
down a titan legion so it’s matchups will be all about paper/scissor/rock.
Player 18 -
Minervan Tank Legion (NetEA Tournament Pack 2014)
SUPER-HEAVY TANK COMPANY [600]
Supreme Commander
SUPER-HEAVY TANK COMPANY [500]
DEATHSTRIKE MISSILE BATTERY [200]
FLAK BATTERY [150]
WARHOUND [275]
ARTILLERY BATTERY [250]
FLAK BATTERY [150]
SUPER-HEAVY TANK COMPANY [500]
ARTILLERY BATTERY [250]
SALAMANDER SCOUT PLATOON [125]
Salamander Command Vehicle
Well someone loves their super heavies, though its not clear what sort they are so it’s hard to say much. It’s a solid amount of RA4+ to deal with, well covered with AA and backed up with some arty. It should go ok.
SUPER-HEAVY TANK COMPANY [600]
Supreme Commander
SUPER-HEAVY TANK COMPANY [500]
DEATHSTRIKE MISSILE BATTERY [200]
FLAK BATTERY [150]
WARHOUND [275]
ARTILLERY BATTERY [250]
FLAK BATTERY [150]
SUPER-HEAVY TANK COMPANY [500]
ARTILLERY BATTERY [250]
SALAMANDER SCOUT PLATOON [125]
Salamander Command Vehicle
Well someone loves their super heavies, though its not clear what sort they are so it’s hard to say much. It’s a solid amount of RA4+ to deal with, well covered with AA and backed up with some arty. It should go ok.
Player 21 -
13TH BLACK CRUSADE BLACK LEGION
Daemon Pool 155
7 x Lesser Daemon, 1 GD
Daemon Pool 155
7 x Lesser Daemon, 1 GD
Retinue 450
- 8 CSM, Chaos Warlord (Sup Comd)
Daemonic Pact, Icon Bearer, Obilterator
Retinue 415 - 8 CSM, Chaos Lord
Daemonic Pact, Icon Bearer
4 x Rhino, Chaos Champion
Retinue 415 - 8 CSM, Chaos Lord
Daemonic Pact, Icon Bearer
4 x Rhino, Chaos Champion
Armoured Company 350
4 Chaos Predator, 2 Chaos Land Raider
Chaos Terminators 425 - 4 Chaos Terminators
Chaos Champion, Daemonic Pact, Obliterator
Chosen 145
4 CSM, 2 x Rhino
Chosen 145
4 CSM, 2 x Rhino
Havoc Retinue 275
4 Havoc Units
2 Rhinos
Daemonic Pact
Icon Bearer
Hell Talons 225
2 Hell Talon Bombers
Daemonic Pact, Icon Bearer, Obilterator
Retinue 415 - 8 CSM, Chaos Lord
Daemonic Pact, Icon Bearer
4 x Rhino, Chaos Champion
Retinue 415 - 8 CSM, Chaos Lord
Daemonic Pact, Icon Bearer
4 x Rhino, Chaos Champion
Armoured Company 350
4 Chaos Predator, 2 Chaos Land Raider
Chaos Terminators 425 - 4 Chaos Terminators
Chaos Champion, Daemonic Pact, Obliterator
Chosen 145
4 CSM, 2 x Rhino
Chosen 145
4 CSM, 2 x Rhino
Havoc Retinue 275
4 Havoc Units
2 Rhinos
Daemonic Pact
Icon Bearer
Hell Talons 225
2 Hell Talon Bombers
Ah Black
Legion, much like Steel Legion there are much stronger core lists for chaos
marines. Its got some solid resilience and the teleporting terminators could
catch someone out and plenty of speed. Could be interesting for a rapid assault
force, putting heaps of pressure on and then using the solid strat rating to
force some big engagements. High risk, high reward.
GREAT GARGANT [800]
Mekboy Big Boss, 2 Soopa Zzap Gun, Mega Lobba
GARGANT [625]
Soopa Zzap Gun, Grot Guided Missile, Gatling Kannon
GARGANT [625]
2 Soopa Zzap Gun, Mega Lobba
SUPA STOMPA [325]
3 Soopagun, (Kustom) Extra Armour Bitz
SUPA STOMPA [325]
3 Soopagun, (Kustom) Extra Armour Bitz
FIGHTA-BOMMERS [150]
3 Fighta-Bommers
FIGHTA-BOMMERS [150]
3 Fighta-Bommers
Gargant big mob is a great list with some
interesting options. I’ve played this list recently and it gave me a rough run
but every move has to be carefully planned because you don’t have activations
to spare. Grot missiles and fighta bombers give it solid options to pick off enemy
arty and super heavies so that the big fellas can get on with crushing the puny
everything.
Player 24 -
Gargant Bigmob (3.3.1 - Developmental)
Great Gargant 900
(Weapons 2 Deth Kannons and 1 Grot Guided Missiles)
(Kustom Upgrade Extra Power fields)
(Mekboy Big Boss)
Gargant 675
(Weapons, Supa Zzap Gun and 2 Soopa Guns)
(Kustom Upgrades, Transporta and Flakka Dakka
Gargant 650
(Weapons, 2 Soopa Guns and a Ripper Fist)
(Kustom Upgrades, Transporta and Flakka Dakka)
Killa Kan Mob 150
Killa Kan Mob 150
Loota Warband 150
Loota Warband 150
Bommer 175
Great Gargant 900
(Weapons 2 Deth Kannons and 1 Grot Guided Missiles)
(Kustom Upgrade Extra Power fields)
(Mekboy Big Boss)
Gargant 675
(Weapons, Supa Zzap Gun and 2 Soopa Guns)
(Kustom Upgrades, Transporta and Flakka Dakka
Gargant 650
(Weapons, 2 Soopa Guns and a Ripper Fist)
(Kustom Upgrades, Transporta and Flakka Dakka)
Killa Kan Mob 150
Killa Kan Mob 150
Loota Warband 150
Loota Warband 150
Bommer 175
Can’t believe there are 3 Gargant big mobs this
year, variety truly is great and hopefully
they will provide good data to the AC to help with development! This one is the
weakest of the three to me, its still
got heaps of resilience but too many soft support options to make it as
efficient as the others and some optimistic BC engage options that could be
interesting but won’t work against anyone who can see it coming.
Player 27
Tyranids (Tournament Pack 2016-01-21)
TYRANID SWARM [395]
5x Termagants, Hive tyrant, Tyranid Warriors, Zoanthrope,
Carnifex, Haruspex, 2x Hormagaunts
TYRANID SWARM [410]
4x Termagants, Hive tyrant, Symbiote, 2x Zoanthrope,
Malefactor, Trygon, 2x Hormagaunts
TYRANID SWARM [200]
4x Termagants, 2x Tyranid Warriors, 2x Hormagaunts
TYRANID SWARM [200]
4x Termagants, 2x Tyranid Warriors, 2x Hormagaunts
DACTYLIS SWARM [575]
6x Dactylis (Medium Swarm)
EXOCRINE SWARM [175]
3x Exocrine
GENESTEALER SWARM [200]
8x Geanstealers
LICTOR SWARM [200]
4x Lictors
HARRIDIAN SWARM [210]
Harridan, 3x Gargoyles
HARRIDIAN SWARM [210]
Harridan, 3x Gargoyles
TRYGON SWARM [225]
3x Trygon
TYRANID SWARM [395]
5x Termagants, Hive tyrant, Tyranid Warriors, Zoanthrope,
Carnifex, Haruspex, 2x Hormagaunts
TYRANID SWARM [410]
4x Termagants, Hive tyrant, Symbiote, 2x Zoanthrope,
Malefactor, Trygon, 2x Hormagaunts
TYRANID SWARM [200]
4x Termagants, 2x Tyranid Warriors, 2x Hormagaunts
TYRANID SWARM [200]
4x Termagants, 2x Tyranid Warriors, 2x Hormagaunts
DACTYLIS SWARM [575]
6x Dactylis (Medium Swarm)
EXOCRINE SWARM [175]
3x Exocrine
GENESTEALER SWARM [200]
8x Geanstealers
LICTOR SWARM [200]
4x Lictors
HARRIDIAN SWARM [210]
Harridan, 3x Gargoyles
HARRIDIAN SWARM [210]
Harridan, 3x Gargoyles
TRYGON SWARM [225]
3x Trygon
Nidz are always interesting but they will die in droves to all the guns and artilley at this comp. Their best advantage is that most players have no idea what any of their stuff can do, so lets leave them with that!
Conclusions
Conclusions
Overall its a great field with a huge variety of armies. Nice to see some Tau and Orks this year though the lack of their approved options speaks volumes of peoples opinions regarding those lists. Two years now without a single standard ork list is a shame but I'm not suprised. Here's hoping for a great weekend with some great games being played. Post your thoughts somewhere and lets get the discussion going, do you think I'm right with my predictions or way off? Is your list somwehere int he pile here and do you reckon I picked you right? Whose going to try and go under the radar this year and whose just going to romp it in from beginning to end!
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